It keeps trying to load the wrong level other headset User Index 8, Is Virtual User: 1 LogOnlineSession: Warning: Oculus: Session (GameSession) already exists, can't join twice User Index 8, Is Virtual User: 1 LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 LogSlate: Slate User Unregistered. LogOnlineSession: OSS: Join session: traveling to 3928780467239151.oculus LogGameMode: Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet: Browse: 3928780467239151.oculus/Game/VirtualRealityBP/Maps/Map1 PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) Has something changed recently regarding networking on the Quest? Is anyone else having multiplayer issue in Unreal recently? I feel like something changed and I just don't know about it. I also setup a test in 4.23( of course following the instructions on this site) and am experiencing the same issue or issue where I connect to the listen server but it isn't the same instance of the server as the players cannot see each other inside the level. When the client calls Join Session after finding the server, the Join Session node fire off and complete off the success pin as if everything is fine! except nothing happens. Randomly about a week and a half ago, for some reason the Join Session node is not allowing the client to connect to the listen server anymore. It is a multiplayer shooter and I've been hosting on the Quest or Vive and have tested with 4 players, everything's great, until. I've been developing a VR demo in Unreal 4.22 for the Quest for about a month with great success. Hi, I've posted this on the Unreal forums as well so if I get an answer there I will post it here.
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